YINHE WANG
GAME DESIGNER / GAME PROGRAMMER / LEVEL DESIGNER
Hello! My name is Yinhe Wang, a game programmer and designer from Nantong, China. I am currently pursuing an MFA in Game Development at the Savannah College of Art and Design. I hold a Bachelor's degree in Computer Engineering.
Below, you’ll find my portfolio, showcasing some of my key works in game development. Feel free to take a look!
PROJECTS

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Role(s) and responsibilities:
Tech Leader
Game technology architecture design and solution development
Team technical support and project management
Technical resource exploration and evaluation
Level Design
Level design for the start level
Use implemented features to set up all gameplay moments(e.g. enemy patrol routes, pick up items, air walls before key item pickup)
Doodle Dimension
Doodle Dimension is a first-person shooter adventure game where players can draw different pictures according to the blueprints of their choice to generate weapons and tools with different functions. The game was developed during GAME 754 in the winter of 2024.
- Genre: First-Person ARPG
- Engine: Unreal Engine 5
- Team Size: 11
- Duration: 10 weeks
- Platform: PC
System Design Design the painting-weapon system (generate the corresponding weapon/tool according to the selected blueprint based on the image drawn by the player) Design the character movement and health system (conventional movement system and out-of-combat health recovery system)

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Role(s) and responsibilities:
System Design
Design AI behavior (e.g. different attack modes, different kinds of maps for you, random summoning methods).
Designed the protagonist's operating system and attack system.
Mindows Chess
Mindows Chess is a game that combines chess and PvZ. Players need to use cards to summon chess pieces to defend the king, and try to defeat (delete) difficult-to-defeat enemies through some special tricks.
- Genre: Chess/Card/Roguelike
- Engine: Unreal Engine 5
- Team Size: 5
- Duration: 72 Hours
- Platform: PC

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This project primarily utilizes Substance 3D Designer and Substance 3D Painter to create non-organic materials, culminating in the development of a small realistic scene in Unreal Engine 5. To showcase a diverse range of material effects, the final references consist of multiple images, highlighting extensive details, texture styles, and lighting moods. Consequently, the main challenge of this project lies in accurately capturing the detailed characteristics of each material.

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Level design based on APEX Legends
This is a level design based on APEX Legends. I set it as a military base with an airport. Players can collect abundant supplies in this map and fight with the help of buildings and bunkers.
Role(s) and responsibilities:
Level Designer
Design the whole level
Skills
Game Design
Level Design
Puzzle Design
General Game Design
Gamification
Programming
Python
C
C++
ResearchQA TestingUsability Design and TestingResearch and Data Analysis
Languages
Chinese and English
Software and Tools
Game Development EnginesUnreal Engine
Unity
Source ControlPerforce
Github
Modeling
MAYA
Blender
SolidWorks
SOFTWARE
VisualStudio
VSCode
Office
About Me
I have always been passionate about storytelling, creativity, and technology, which have shaped my curiosity and drive to explore. From traveling to painting and enjoying music, film, and technology, my diverse interests inspire my perspective and ideas.
My love for gaming began with "Command & Conquer: Red Alert", which sparked my passion for strategy and the potential of games to combine storytelling and interactivity. Later, "Overwatch" showed me the depth of modern games, with its thoughtful character design, teamwork, and immersive worlds. These experiences drove me to pursue game design and create engaging, meaningful player experiences.
In my undergraduate studies in Computer Engineering, I gained skills in C++, Python, data structures, and system design. Team projects helped me apply theory to practice, developing complete systems and fostering collaboration skills. Now, as an MFA Game Design student at SCAD, I focus on level design, narrative techniques, and generative AI, working on team projects to create immersive and innovative game experiences.
I aim to become a technical game designer, combining strong technical skills with a creative vision to craft emotionally engaging and personalized games. I aim to work collaboratively to create high-quality projects that entertain, inspire, and leave a lasting impact on players and the industry.
Contact Me
You can contact me via e-mail or LinkedIn.